projects, which are the development of a human rights mobile application (mobile app), the development of a human rights animation piece, as well as the development of a robot as a human rights activist, all of which involved technical assistance from students of the SIT of MUM who had been selected as team members for the projects. Each project is outlined as follows: (a) Human Rights Mobile App (b) Animation CHAPTER 2 The human rights mobile app entitled ‘Fair and Square’ is an Androidbased application that contains three educational games centered on three themes: Fairness, Discrimination, and Bullying. Each of the themes has a different type of game, and the end of each game, there will be moral messages displayed to the player. The animation piece entitled “The Success Story of a Student with Disabilities in Sport” was developed based on one of the stories in a human rights comic book published by the Commission in 2015. (c) NAO Robot Activist The NAO Robot Activist project uses the NAO Robot developed by Aldebaran Robotics as an interactive medium of communication to promote the Commission and the CRC. The NAO Robot has been programmed with the speaking function and is able to conduct simple quizzes with its audience. These human rights digital tools were officially launched on 8 December in conjunction with International Human Rights Day. The launch of the human rights digital tools marked an important milestone in the Commission’s effort to promote human rights through technological innovation. One tangible outcome derived from the partnership with Monash University Malaysia was the increased knowledge and awareness of human rights among the students who were involved in developing the human rights digital tools. This is in line with the one of the principal aims of the project, which was to promote human rights at the heart of the students’ learning experience. The Commission envisages that these digital tools, which have been made free and available in the public domain, will help to enhance the understanding of various potential users, particularly children as well as teachers and parents, about the core principles embedded in the CRC, through an alternative approach to the classroom or other conventional means. As these digital tools are still relatively new, the Commission will intensify its effort to promote wider use of these tools among all potential users through social media platforms and its future outreach and education programmes. SUHAKAM ANNUAL REPORT 2016 81 suhakam 2new.indd 81 3/23/17 5:54 PM

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