4.3 Immersive technologies 4.4 Military applications New and emerging immersive technologies (such as those being capable of facilitating the emergence of renewed virtual worlds like the metaverse, virtual reality, augmented reality, haptic devices etc) provide organisations with increased opportunities to accumulate and utilise the personal information of users – including neural data.164 The risk of invasions of privacy, safety and security for people in such immersive technologies (inherited from underlying technologies or emerging from the new digital ecology) may be wide‑sweeping,165 including: As with many new and emerging technologies, military forces around the world are beginning to pay close attention to neurotechnologies. Military applications of neurotechnologies can broadly fall into three categories: ƒ the management of massive data streams ƒ pervasive user profiling activities ƒ unfair outcomes of AI algorithms ƒ mental health implications ƒ safety of physical infrastructures and human bodies166 ƒ cyberbullying ƒ assaults, sexual exploitation and abuse ƒ violent extremism.167 The personal data involved in immersive worlds will likely be ‘more granular and unprecedentedly ubiquitous to build a digital copy of the real world’.168 This is especially the case as technologies in the metaverse may collect and process data such as brain wave patterns.169 It is likely that there will be an increase in the use of neurotechnology to connect brain waves to gaming and metaverse experiences to allow for immersive experiences for users.170 Neuro feedback, as an example, could provide organisations with real‑time information about users’ brain activity, which is collected while users engage in virtual experiences and interact with different stimuli. BCIs could be used to collect data related to neural activity, such as electroencephalogram (EEG) signals. EEG can be used to monitor brainwaves and potentially detect patterns related to emotions, thoughts and cognitive states. The UK ICO has noted that neurotechnology is being used for games which allow players to operate drones remotely via neurotechnology.171 It is expected that there will be greater uptake of such technology for gaming in the medium term (four to five years), with more significant uptake in the use of neurotechnology of modulating technologies aimed at gaming.172 24 ƒ BCIs ƒ neurotechnical enhancement ƒ neurotechnological systems for deception, detection and interrogation.173 The application of this technology could be used for a range of purposes, including treating personnel for physical and psychiatric injury, enhancing a combatant’s effectiveness by improving cognitive and emotional capacities, or even permitting neural remote control of weapons.174 The experimental use of such technologies has increased in the past decade.175 For example, the Defence Advanced Research Projects Agency (DARPA), a research agency of the United States Department of Defence, has a number of current programs being conducted within its neuroscience research portfolio.176 The UK Ministry of Defence has claimed that brain interfaces could allow for the manipulation of the physical world by thoughts alone – such as opening a door handle to an aircraft from anywhere in the world.177 Lieutenant Colonel of the United States Air Force, Brian Moore has even predicted that BCIs have ‘the potential to revolutionise military dominance much the same way nuclear weapons have done’.178 The application of such technology in warfare is concerning, but so too is its use on military personnel. In military settings, there will be particular concerns surrounding consent and vulnerability in adopting neurotechnologies due to the hierarchical nature of military service.179 These issues are of direct relevance in Australia with the Australian Army previously trialling BCI technologies in 2022. Protecting Cognition: Background Paper on Human Rights and Neurotechnology

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